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1980-01-06
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Tet v.1.1 - 1 & 2 player Tetris
copyright 1991 by Stanley Yamane
****WARNING****WARNING****WARNING****WARNING****WARNING****WARNING****
If you use a CGA card you will probably not be happy with Tet.
<snif> In the interest of speed, Tet uses direct screen writes
without snow checking. This means Tet will snow all over CGA
screens. Another note, I haven't tested Tet on a monochrome
screen, so I don't know how badly it'll behave. [I think it
should work, but I really have no way of being sure. The colors
might be off too.]
****WARNING****WARNING****WARNING****WARNING****WARNING****WARNING****
Purpose:
Tet is the result of a few days of fooling around with the computer.
I wanted to make a quick tetris program that wouldn't waste time with title
screens and lots of choices when you started it up. [I mostly play tetris
to fill in a few minutes whenever I'm waiting for thing to happen online.
Anything other than the game, therefore, counts as a waste of time.] From
there, Tet has grown a bit. It now makes an attempt to match speeds with
the computer it's on, includes a continually updated high score list so you
can watch your progress as you play, and has gained a two player cooperative
mode. I'll probably keep tinkering with it, but as college is starting
again, this is probably the last version you'll see for awhile. Many
thanks to the makers of the TCTIMER package which is used to determine
computer speed, and to Borland for making Turbo C++ 1.0 which this was
written in.
Usage:
tet [level]
If you leave out a level value, you get started at level 0.
There are 9 levels.
Keys:
All of Tet's features are available once you start the game.
The commands for Tet are as follows:
F1 - Help! [So you don't really have to read this list]
F2 - Sound On/Off [I needed the 's' for something else]
F9 - Switch to 1 player game
F10- Switch to 2 player game
Left Player: Right Player:
a, j - Left 4, - Left
d, l - Right 6, - Right
s, k - Rotate 5 - Rotate
Space - Drop Piece 0, 2 - Drop Piece
Misc. Functions:
+ - Increase Level
p - Pause
Rules:
By now, everyone probably knows the rules of Tetris. For 2 player
Tetris, you simply have to make lines all the way across the
playing field. This is to force the players to cooperate. In
2 player mode, pieces cannot be moved through each other (unless
there's a bug in there), but they can be dropped through one another.
[ie. If someone's piece is below you and over the spot you want to
be in, don't worry ... just move over the spot and drop it.
Trust me.]
Bugs:
Okay ... so there're probably a lot of bugs. This project was just
for fun, right? I'm pretty sure the worst of them are out, and
anyway, I'm not asking for money ... Tet is completely free!
If you find a bug, 'though, I'd be interested in hearing about it
so that I'll have a chance to fix it. Maybe someday I'll release
source so you can fix it yourself, but I'd want to clean the code
up first! If you find a bug, please either send e-mail to:
styamane@phoenix.Princeton.EDU [Good 'til July 1992]
or snail mail to:
Stanley Yamane
98-336 Kaonohi St. #3
Aiea, HI 96701
Please note if you'd like a copy of the bug fix. If you're over
the internet, I'll try to uuencode a bug fix back to you. If you
go by snail mail, I'm afraid I'd have to ask for a self-addressed
envelope and a disk to send a bug fix back on. I'm only a starving
college student and certainly not rich enough to be giving away
stamps, much less disks! <grin>